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Archive for the ‘Gear & Glyphs’ Category

Anecdote:  A couple of years ago, The Kid and I were at Toys R Us, shopping for a gift for my nephew’s first birthday.  The Kid’s a teenager now, and so the demands to visit the toy department were long ago replaced by demands to go to the video game store.  But no matter your [...]

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Hot off the presses:  The Penance Glyph will stay as is.
Put away the pitchforks, fellow Disc Priests. (For now…)

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THE GOOD
I won my first piece of Ulduar loot last night:  Rapture, a drop from the Iron Council.  
As I’ve written before, I have always opted for a 1H weapon plus an off-hand, but the new spellpower enchant for staffs has made staffs much more appealing.  With some quick calculations — and having just read [...]

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As a priest, one has three specs that are very viable and very desirable for raiding:  Discipline, Holy, and Shadow.  While some people might’ve been able to accumulate off-spec gear over the last few months and prior to the release of the dual-spec option (seriously, don’t all paladins have a full holy set?  Damn Naxx [...]

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I don’t know about you all, but I’m bidding on the Vanquished Clutches of Yogg-Saron. RP server + Tentacle companion = sheer win.
OK, not really.
When I initially perused the list of new trinkets from Ulduar, I must say I was less than wowed.  For better or worse, some of the trinkets already in-game will [...]

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Despite all the deaths from my first few forays into Ulduar, I’m still very starry-eyed and excited about the new raid zone.  And I know it’s cliche and plenty of people are full of shit when they say it, but the joy of raiding comes from defeating bosses as much as it does from equipping [...]

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When selecting gear and weighing different stats and attributes, all healers — regardless of class or talent-spec — need to consider two things:

Throughput:  Are my heals large enough and fast enough to do their job?
Regeneration:  Is my mana pool large enough and my mana regeneration strong enough to sustain me through an encounter?  

In their [...]

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Glyph of Penance…

… is sheer win.
That is all.

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With a multitude of add-on and instance errors since Tuesday’s patch, it is a little difficult to make a complete assessment of how the Discipline tree works now.  But hey, I’ve raided twice (although arguably more time has been spent waiting to pull than actually fighting), and it’s never too soon to start evaluating things.
The [...]

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