I love to PVP. From the moment I had my first experience fighting the Horde, I've been hooked on the rush that comes from battling another player. As we leveled Khree and Kinolas — druid and hunter — K- and I never shied away from it… until we entered the arena. The mechanics of the hunter class, combined with the pressure to utilize (I won't say "exploit," but shiiiiit…) line-of-sight made 2v2 with our classes more struggle than it was really worth.
Leveling the priest, I did a lot of battlegrounds while waiting for the release of Wrath and for K- to roll his DK. Indeed, the priest has the full level 60 Epic PVP set (incidentally, still some of the most bad-ass-looking gear I've seen in game).
In these BGs, I was specced shadow; and although I found it a lot of fun, I had limited survivability. Dispersion, the talent that Koraa infamously asserted in Beta that would make shadowpriests PVP-viable, was lackluster at best. In BGs, when focus-fired, I died quickly. In world PVP, a far more frustrating circumstance, Horde sliced through me like I was butter.
It's no surprise that respeccing to Discipline increased my survivability. I'm the first target when alongside the death knight, and now that I'm not smoky purple, I can actually live to fight or heal. Of course, Discipline is allegedly the priest PVP tree.
But damn… there is still so little a clothie — even a clothie with shields and heals — can do. I've had a run-in recently with a retadin who kept me stunned from 11K health to dead; and although I trinketed out of one stun, a rogue killed me almost instantly.
So, burst is king. Sucks to be a healer or a DoT class, eh?
According to a post I read at The Hunter's Refuge, "If burst is the new king, Paladin's are the queen. Their anti-burst bubble's make them the best class to counter burst (especially melee)." Shaedon goes on to report that of the top 100 2s arena teams, 57% contain paladins.
God, I hate paladins.
But even more, I hate it that the arenas are looking decidedly un-fun for K- and me again.