It's awesome that the guild feels as though we're at the stage where we
can start gearing up alts via our Naxx and Obsidian Sanctum raids.
Even though we are a decent-sized guild, our roster of "core" raiders
is small, and so it's beneficial to have some back-up toons that can be
wheeled out when necessary. No AOE heals? The mage can play her resto
shaman. OT MIA? The enhancement shaman can tank on his DK.
filling out raid spots with alts can be painful, and it raises some
serious concerns for me about gear and about performance and about
Last night's 10-man Naxx was case in point. K-
and I weren't planning on raiding. One group had started a Naxx run on
Wednesday, and when they offered in /g some empty spots to finish the
run, we were reluctant to get lockouts in lieu of a full clear. But as
the only drop we really want from the regular instance comes from
Kel'Thuzad (a weapon for the DK) and neither of us really need badges
for anything other than Frozen Orb resales, we figured we'd come
along. After all, Naxx10 is EZ-mode, amirite?
6 out of 10 were alts, including the other two healers.
Kaleyen did over a quarter of the DPS for the entire raid, and I did
over a third of the effective healing (a figure, need I remind you,
that does not include a lot of a Disc priest's arsenal.). We had two
DPS who could barely break 1K. We had several encounters in which the
tank and I (and sometimes one or two DPS) were last-raider-standing.
We had to call the raid after two wipes on Kel'Thuzad (/sigh — sorry,
K-) as we didn't have the ranged DPS to kill the banshees and skeletons
at the beginning of the fight. WTF.
Now granted, when K- and I joined the raid, we knew it was going to be
tough. And I suppose it should boost my ego to know that I can
solo-heal Heigan. But damn. At what point do you have to call people
on the ridiculousness of their poor performance and on the audacity of
their lootwhorishness and the expectations that others carry their
So pardon me while I enumerate this rant:
1) Do not come to Naxx in weaksauce greens. I don't care if you're an
alt. Better gear can easily be found via questing and/or crafting
and/or badge gear and a few dungeon runs. (And yes, I know there are
some very nice greens out there — the Badge of the Infiltrator, for
example. That's not what I'm talking about. I'm talking about a level
71 quest reward. GG.)
2) If you are too lazy to improve your gear beyond greens, do not
suggest that somehow being in greens makes you more deserving of loot.
A priest with a green staff with +80 spellpower should lay no claim on
a weapon with +400 spellpower (and +hit) just because the mage who's
also interested is upgrading a blue.
3) Defer to mains. Then, defer to alts who'll be more frequently
played. If your main is a healer and the guild is always short on
healers, then you should probably not, while playing a caster alt, snatch up all the cloth upgrades
over the healers — alts or otherwise — in the raid.
4) If you are an alt and if your main has never even stepped foot
inside the Eye of Eternity, it is decidedly poor form to take the
necklace-quest that drops from Sapphiron.
5) Know your class.
a) Spec correctly. I'm sorry but random points into
PVP talents but no points in Spiritual Guidance if you're a Holy Priest
means you haven't even bothered to read what your talents do.
b) Know your spells/abilities Hey mage alt! Decurse!
c) L2Play. Priests probably shouldn't be casting Smite while people around them are dying.
The guild is doing an alt 25-man Naxx tonight, and I must say, I'm
more than a little relieved that I do not yet have an alt at 80 to join in the