I had one of those nights last night where I died a lot. Died in the slag pot. Stood in a hurricane and died and was b-rezzed and died again. WTFpwned by flower adds on Freya.
Dying always pisses me off, as I pride myself on a Disc Priest’s longevity and survivability. I pride myself on not standing in the fire. But even if I want to say “OMG, it wasn’t my fault,” I can’t simply pretend like deaths are okay, or blame the OT, or point the finger at other healers, or get upset that someone with a debuff didn’t GTFO, or whine about the injustices of RNG. Well, I can… but it’s probably not the best method to improve one’s gameplay.
Using Combat Logs to Assess What Happened
While tools like WWS, WoW Meter Online, and Recount are seen primarily as ways to assess damage output, these actually give a lot more information about other aspects of a raid, in this case, damage input. These reports allow you to drill down into the specifics of an encounter to see what/when/why/how you ended up a corpse.
- Damage In / Damage Taken
- Replay Death
- Death Count
- Who Died Early
Studying these reports will help you ascertain what killed you and hopefully will help you avoid future deaths. Pro Tip: Icicles fucking hurt.
And now you know