Ghostcrawler: "We understand that many players feel burst damage is too high
right now. We hear you. But when all is said and done, there still
needs to be a place for damage dealers. Killing a healer, even in the
absence of crowd control, silences or whatever, still needs to be a
viable tactic at the end of the day."
1) Healers are always the target. You hear it in BGs: "Kill their
healers!" Healers have always been the target. You hear it from your
arena partner: "Cyclone/root the warrior while I kill the healer."
Killing the healer has always been a tactic in PVP. Now, however, it
appears that healing is no longer viable tactic.
2) Damage-dealing has always had a place in PVP. I'm not sure I heard
of too many successful all-healer Arena teams. And while certainly
"drain teams" were a good combination for a time, they did still
involve, ya know, damage. A prot warrior in a raiding guild I was in
once asked if I wanted to be his 2s partner, as he thought it would be
hilarious to watch competitors struggle to kill him. But after
watching him struggle to kill his Inner Demon in SSC, I politely
passed. PVP isn't just about surviving damage; it's about inflicting
3) The four top classes in the arena right now —
Paladin, Death Knight, Rogue, and Mage — are not merely "burst"
classes; they have a wealth of crowd-control abilities to utilize.
Cheap Shot. Kidney Shot. Strangulate. Hammer of Justice. Counterspell. Even with a two-minute trinket, you're dead.
I know GC has responded with some clarification: Arenas shouldn't just be about healing, or just be about DPS, or just be about CC. But damn, I think the "viable tactic at the end of the day" for me will be just opting out of this Arena season entirely.